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Chapter 2: The Female Persuasion
2799 - Shrsholn - Thu Aug 30, 2001 0:13am
THREAD 2: Elise
[Elise Ironheart's intro]A week ago, you
caught rumor that Lady Silkervish, with the aid of the
Baron of Khole, under the aegis of Lerotra'hh, Death
Goddess, and Empress of Khazan had begun to hire
professional bounty hunters and assassins to secure the live
capture of Spurlious Trask, infamous ringleader of the
Nightshade Gang, after he had outrageously defied all order
and semblance of civilization, masterminded the theft
of certain powerful magickal items from the palace
in Khazan.He is to be captured alive for the
purpose of being thrown into the Arena, and subsequently
punished by trial of arms.When his disappearance
from the gang became obvious, members of the
Nightshade Gang, apparently acting on their own initiative,
vandalized the mural of the Empress in Khole, Lady
Silkervish, a priestess in the Cult of the Death Goddess, had
been laid to task with their punnishment, as well as
to attempt to produce Trask.Since that time,
you, Elise Ironheart, have answered the offer, and
have been paid 700 GP (10%) as retainer, to undertake
the job of recovering Spurlious Trask --
alive.From Laerst on the river Pyan, you traveled down
stream to Khole, where you met with Lady Silkervish, and
received the retainer fee, as well as the most current
intelligence regarding Trak's last whereabouts.
The route
you chose to take was above ground, to a region
outside of Khole proper, where Trask is rumored to
retreat to when the Imperial hounds are too close behind
him. But nothing came of this locale, after an exhaustive
search.Two days ago, you met a wandering bard, Kellis of
Sael, who is a useful source of local information,
news, and gossip.Traveling with him, you have
picked up the trail once again, and have tracked Trask
to a small and anonymous hamlet in the Vaagarth
foothills.Spying out the villiage from a safe distance, the two of
you have positively identified
Trask.Yesterday, rains rolled in, and have slightly impeaded your
recovery attempt, because he has not left the home of the
local hedge-wizard.Today, the rains
intensified, and your companion, Kellis, warns of a powerful
storm.
You know that Bojfe Shul, though an outcast of the
Guild, is still too powerful to confront directly. With
Spurlious Trask taking refuge with him, your job has mired
down.Cold, wet, and under provisioned for an extended wait,
you are forced to decide a course of action, or lose
the quarry, and gain the disfavor of Lerotra'hh --
something you lose sleep over!As the moons come to
crown the cloud filled night sky, you begin to sense
that Trask may not even be in the house of the mage at
all, as a forraging run blessed you with the discovery
of a cave and subsequent tunnel leading into town....
2800 - mistwalker_ - Thu Aug 30, 2001 1:21am
THREAD 2: Elise
Today, the rains intensified, and your companion,
Kellis, warns of a powerful storm.
Elise looks at
the bard impassively. "If you are afraid of a little
wind and water, go home. I do not leave without my
bounty."
As the moons come to crown the cloud filled night
sky, you begin to sense that Trask may not even be in
the house of the mage at all, as a forraging run
blessed you with the discovery of a cave and subsequent
tunnel leading into town...
Elise takes a close
look at the ground in front of the cave, looking for
any signs of tracks or passage....
2802 - Shrsholn - Thu Aug 30, 2001 1:45am
THREAD 2: Elise
You sniff at the entrance, and crouch to peer at
the grass and weeds in front of the cave, and detect
enough of a scent to spur you on."We are going
in, then?" Kellis, says, smiling. "I'll have to ready
a torch, then..."Your deadpan expression,
and flicking tail inform him that you have little
patience for his humor. Still smiling, readies two
torches.
"That's what I like about you...you are so talkative..."
he jokes, as he motions for you to enter
first.Ten minutes into the tunnel, and you come to a
northerly, slightly upward sloping branch; as well as the
continued tunnel in the direction of town."Shall I
flip a coin?", Kellis offers?
2803 - mistwalker_ - Thu Aug 30, 2001 1:58am
THREAD 2: Elise
"Do as you wish. But do so quietly." She says in
a low, harsh whisper. "If he came this way, he went
down one of them. The town would be the easy choice."
She starts sniffing into the upward slope,
carefully listening and looking for any scratches or wet
footprints...any sign that somethings been up it within the last
hour or 2. "The easy, obvious choice. The one any
simpleton would take."
2804 - Shrsholn - Thu Aug 30, 2001 2:03am
THREAD 2: Elise
"Oh, I'm with you.", Kellis reassures
you.
Then, motioning that he'll button-up his lips, he waits
for you to decide the course.You proceed a
bit further along both, before returning to the
fork.You are sure Trask and at least a few other
creatures, possibly gremlins, have passed both ways as
recently as an hour ago, though there is little in the way
of hard evidence, only unmistakable scents...
2805 - mistwalker_ - Thu Aug 30, 2001 2:27am
THREAD 2: Elise
Elise tries to single out the human spore, trying
to determine which way it went last. If If she can't
determine which tunnel he went through last she'll hazard a
guess and go through the upward sloping one.
2806 - Shrsholn - Thu Aug 30, 2001 2:45am
THREAD 2: Elise
You do indeed narrow the spoor to a human as
being the most recent, and it leads
upward.Kellis, draws his rapier, and looking at you, offers to
go second.The climb is gradual, and must
take you further into the hills surrounding the
hamlet.As you travel, you are certain that you can hear
activity further along this tunnel. Signalling Kellis, you
two press against the walls, and begin to smother one
torch.
2807 - mistwalker_ - Thu Aug 30, 2001 2:54am
THREAD 2: Elise
Elise quietly slips her mancatcher off her
shoulder, then takes a small vial out of her pack and rubs
a small portion of the liquid onto it's prongs.
"There may be many to kill. But death comes to us all,
eventually." she whispers, looking up the tunnel. "Be
ready to fight. Or be ready to die." Slipping the
snap-jawed polearm back over her back, she draws her twin
broadswords and advances, slowly and quietly creeping
onwards.
2808 - Shrsholn - Thu Aug 30, 2001 3:08am
THREAD 2: Elise
[beginning of 1st turn]From no more than
thirty or so yards ahead, yo can make out the footfall
of a humanoid of some sort. You look to Kellis, who
has produced a can to further cover the
light."You see something?", you hear from that
direction, then silence...
2809 - mistwalker_ - Thu Aug 30, 2001 3:29am
THREAD 2: Elise
Elise bellows out "TORCH!" and charges forward,
trying to bowl over whoever's ahead!
2811 - jaxdracon - Thu Aug 30, 2001 1:35pm
Super, Shrsholn, Cher took her 2nd level Luck
bonus, like most good delvers (unlike Jax, who didn't
know any better at the time).To clear things
up a bit, I run the Orc Jax, the Centaur Chereva and
the Leprechaun Paddy here. I also archive several RPG
adventures at the BFT and other clubs on my pbparchives
site, so some have called me Ishma---er, the Archivist,
yeah that's the ticket. Shrsholn, if you would like me
to archive this adventure too, I'll gladly step up
to the challenge.Some history: I thought it
would be useful, way back when I was running Jax and
Chereva in 2 adventures here simultaneously, to have
separate IDs for them, and I didn't explicitly come out
and state this (sneaky bastard that I am), though I
imagine it would have been obvious to the casual eye of
the naked observer, especially when jaxdracon posted
several of Cher's moves, and when Cher started using
Yithian expletives (e.g., Frak, Fewmets,
etc).These are my ONLY personas at the BFT---yes, it is
true: I am not tarandracon!
But I AM the more handsome
Orc, despite what he says.... :PSo, Shrsholn,
depending on how lazy I feel, and if you'll have her in
your adventure, I may post for Chereva under
jaxdracon.
But no matter how lazy I feel, nor how much I respect
eickeric, I will never be, nor can I ever approach being an
aspect, flavor, alter-ego, imago, etc. ad nauseam, of our
one and only Ken St. Andre.But I am a huge
fan! Does that count?-Jax
2813 - Shrsholn - Thu Aug 30, 2001 1:51pm
Thanks for the clarifications.
They have
dispelled my confusion.Chereva is welcome in the
game, and I will post her modified version,
asap.Regarding the archiving: I'm grabbing my posts in one file,
and the players' in another, so perhaps we can
compare the two at chapter breaks -- provided the game
runs for that long. Thanks for offering.
:-)We've all been infused with the Great Master Gamer, to
some degree, and as he continues to grace us with his
presence here in the BFT, we are that much more enriched.
I bow to your Ken nature...Thanks again for
the help, the interest, and the
clarification.Looking forward to gaming with you.-Shrsholn
2814 - Shrsholn - Thu Aug 30, 2001 1:56pm
[OOC: I have a new character ready to go,
where shall I send the character info?]
kozan@g...I'll look it over, make necessary mods (unless you
used my house rules...yada-yada), and post it
asap.Thanks for the interest.
:-)-S
2815 - Shrsholn - Thu Aug 30, 2001 2:13pm
THREAD 2: Elise
As you thunder through the subterranean
passageway, you can hear blades being drawn from scabbards,
and a general panic from further down the
tunnel.Your light source flickering as Kellis trails behind
you and to the left, rapier ready, "you say you've
done this sort of thing before?", he pants, wide-eyed
in adreanal rush...Rounding a slight bend,
you see four humanoids -- likely human -- dressed in
very dark purple uniforms, perhaps even armor, fleeing
back the direction they had come.One
individual looks over his shoulder, and contorting his right
hand, energizes a spell matrix, which flares brighter
than a thousand lanterns.The searing heat catches
you in the right shoulder, and you feel its arcane
energies arc and scour your plate armor, largely
dissapated by your expert maneuvering."Whoa!", is
all that Kellis manages before you swing your blade
down upon the back of the fleeing rogue.The
man freezes in agony, and is thrust forward and to
the cold stone floor, crying out, "aagh!".The
others, further down the still climbing and twisting
tunnel, seem to be in full retreat, especially so after
the loss of their companion."Stay where you
are, scoundrel!", Kellis demands of the fallen man,
his rapier tip pressing into the foe's
chest.Pursuing still, you hear a slight metalic tinkling from
the next in line, then they all drop out of sight as
they enter a large, damp area of the cavern.
2821 - throst54 - Thu Aug 30, 2001 10:34pm
THREAD 2: Elise
Elise takes a close look at the
ground in front of the cave, looking for any signs of
tracks or passage....
"what are you doing??
Looking for a path??" --i cast 'Find Path', whatever that
costs, as long as it's under 4.--
[OOC]
don't
talk bout theology stuff anymore??? but that's what
i'm best at... Beacause it would make a god mad
enough to kill Throst?? oh, but don't you know I have
the unique way of begging Gm's to bring character
back to life?? wait-thre's no believeable way to say a
lightinging strike made him go up levels or even survive..HUH
guess i'll stop.--Throst
Editor's note: At this point in the postings, throst54 got
confused and thought his adventure thread had intersected mistwalker_'s
adventure thread. So he posted in character (casting 'Find Path') and
then posted out of character about a topic Shrsholn had already warned folks not to post in
her subject thread. throst54 was a bit defiant and
continued anyway....
2823 - throst54 - Thu Aug 30, 2001 10:56pm
ok I know this is the 2nd time saying stuff bout
theology but this trully is the last..
Actually Throst you only came up with one of them: The
dragon, all the rest were made by Chris B. and me. Fuzz
might not be a bad idea but I forget where I put him.
look in the archives. you need to pray or something
for some, BRAINS. cheese. think think think.
2824 - throst54 - Thu Aug 30, 2001 11:11pm
THREAD 2: Elise
As you thunder through the
subterranean passageway, you can hear blades being drawn from
scabbards, and a general panic from further down the
tunnel.
yes see!! throst has powers of thundering...heh heh
--i draw the sparkle dagger, and wake the dormant
Silk in my pack--
Your light source
flickering as Kellis trails behind you and to the left,
rapier ready, "you say you've done this sort of thing
before?", he pants, wide-eyed in adreanal
rush...
"me or her?? me I am an expert. ch ch charge!!!"
Rounding a slight bend, you see four humanoids -- likely
human -- dressed in very dark purple uniforms, perhaps
even armor, fleeing back the direction they had
come.
"freeze!!" --he casts freeze please on them--
One individual looks over his shoulder, and
contorting his right hand, energizes a spell matrix, which
flares brighter than a thousand lanterns.The searing
heat catches you in the right shoulder, and you feel
its arcane energies arc and scour your plate armor,
largely dissapated by your expert maneuvering.
hey dudet U gotta give us a chance to do something!! i
instantly thought freeze please when I saw that, now i
guess I didn't do that.
"Whoa!", is all
that Kellis manages before you swing your blade down
upon the back of the fleeing
rogue.
loser...
The man freezes in agony, and is thrust forward and
to the cold stone floor, crying out,
"aagh!".
well they could all be on the ground moaning..
The others, further down the still climbing and
twisting tunnel, seem to be in full retreat, especially so
after the loss of their
companion.
weiners.
"Stay where you are, scoundrel!", Kellis demands of the
fallen man, his rapier tip pressing into the foe's
chest.
hey I wanna do that!!
Pursuing
still, you hear a slight metalic tinkling from the next
in line, then they all drop out of sight as they
enter a large, damp area of the cavern.
ok we search the cave.
[OOC] hey could U try
and slow down just a bit?? i'm having hard enough
time getting on0line. sure keep this pace up on
weekends, but on during the week please slow it
down.--Throst
2825 - Shrsholn - Fri Aug 31, 2001 0:00am
No Invisible Stalkers, please.
If I
can't play as [an invisible stalker] I'll look up your
rules and make a Minotaur for myself (probably). But I
would prefer to roll him up on my own cause if he's
goinna be jacked in some way I want it to be my way.
Split,
I'm not quite sure what you mean by _jacked_, but
yes, you may make the initial 3d6 rolls according to
the *REVISED* house rules on my site
http://homepages.about.com/kynkrea/aetherwire/
As a general note:
I'm curious why so few play
the standard kindred, or even slight variants, such
as Schwaralven, or Shadowjacks, also found in M!M!
or the later sections of the
rulebook?-Shrsholn
2826 - Shrsholn - Fri Aug 31, 2001 0:04am
THREAD 1: Throst
Throst the dwarven wizard never returns to
consciousness.The hand of God has snuffed out his
life.
---------------------------------------------------
I do not tolerate these sort of interruptions!
Editor's note: This message by Shrsholn was in response to
message 2821 in which throst54 first posted
erroneously in the wrong in-character thread.
2827 - Shrsholn - Fri Aug 31, 2001 0:05am
I hope you thought it was worth it, Throst...
Editor's note: This message by Shrsholn was in response to
message 2823 in which throst54 posted
in Shrsholn's game thread about something off topic, about which he'd been
warned.
2828 - Shrsholn - Fri Aug 31, 2001 0:07am
Digging yourself a shallow grave in a field of buzzards, I see.You are
not likely to be re-invited.
Thanks for the initial interest,
though...-Shrsholn, the p-o'd GM!
Editor's note: This message by Shrsholn was in response to
message 2824 in which throst54 again posted
in-character in the wrong thread.
2829 - Shrsholn - Fri Aug 31, 2001 0:14am
THREAD 2: Elise
You continue to thunder down the pasage, swinging
wildly at the next in line, when caltrops dropped to
make good their escape, cause you to skid, slamming
into the rockface.No damage results due to the
plate which armors your cloven hooves, but the lost
seconds allow the harried group precious time to scatter
from your sight.Kellis shouts, "Are you
alright?", from his position further back in the tunnel,
where he has pinned the bleeding rogue.You
smell sulphurous water, and hear bubbling from the cave
before you.
A hot spring must feed into the hollow.
2830 - mistwalker_ - Fri Aug 31, 2001 2:22am
THREAD 2: Elise
Elise stands there for a moment, cursing her
clumsiness and debating whether or not to give chase.
There's no telling how deep the tunnel goes or how many
branches...or how many traps they have set up. .oO(A bird
in the hand...) She turns back around and walks
up to the rogue and bard. "I am not. But the coward
has one less to hide behind now." She says, stepping
on the arm of the hand the rogue used to cast at
her. With one quick stroke, she slashes his hand off.
"The primary hands of his followers. You are obviously
one of them. You will tell me what lies ahead, or you
will lose your other hand as well."
2831 - Shrsholn - Fri Aug 31, 2001 2:39am
THREAD 2: Elise
The shock of the first wound nearly killed
him.The amputation finishes him off, with only an
inarticulate gurgle.Kellis looks horrified, but says
nothing.After the blood begins to pool around your feet,
Kellis, stepping back a bit says, "...well...uh, I guess
we're going deeper, then? It smells like a hot
spring...is it?", still pale.The tongue of the dead
man slides back into his maw, and the stench of the
water waifts into the passage...
2833 - jaxdracon - Fri Aug 31, 2001 0:21pm
[[OOC]] Re: "The hand of God has snuffed out his
life."Shrsholn, I think throst mistakenly thought his character
was in Kellis and Elise's group. Perhaps you can
distinguish the separate groups in the adventure by a number
placed in the post title?Humbly,
-Jax
2835 - Shrsholn - Fri Aug 31, 2001 1:47pm
jaxdracon has suggested that the incident which
occurred in regards to Throst may in fact be due to a
mistake.As I have no experience running on-line adventures,
and I am the newbie here, I will gladly incorporate
some manner of distinction between the various story
lines, as I certainly do not want to have another
incident like that which claimed poor Throst.Nor do I
wish to seem overly harsh -- which it appears that I
have -- and uninviting as a GM -- again, the words un-
and invited were probablly uttered in the same post,
though not in that context -- for, lo, I have but one
desire: to run a serious T&T game that hopefully not only
does not discourage, but rather, fills the player's
hearts with glee and enjoyment.To further this
aim, I invite your comments /ON THIS THREAD/ regarding
my action re: Throst; as well as suggestions on
when/how to bridge the story lines.If there are
any other means for reconciliation, which I may
extend to you, my fellow T&T enthusiats and fellow
players, I welcome your input.Lastly, Throst, I
hope that you see that my heart is in the right place
(the left of center), and that I harbor no further
resentment against you. If you are willing to play again,
please e-mail me with your basic 3d6 prime ability rolls
for the eight stats I use in my house
rules.Sincerely,
Kyrinn S. Ozan
kozan@g...
2838 - hobbit_king - Fri Aug 31, 2001 4:31pm
THREAD 0: Shipy
[[Shipy]] I waited on my drink, sitting on the
bar stool wondering what poor sod died unexpectedly
in some stinky sewer somewhere below ground, at the
same time trying to get the spinach off my teeth. You
would think a bar like this could at least have
respectable snacks, but it was not the case ever since Taran
(second of the Orc pods) took over. I motioned for the
one-armed, one-eye, one-legged bartender named "Lucky" to
give me whatever the last guy asked for. The reason I
didn't take up this new adventure was because I didn't
want to see dead people... specifically, me! The
wipe'd the *Throst* from my mug. Moving my arm I looked
at the words carved into the bar top "For a good
time call Shrsholn!"
Editor's Note: At this point in the
adventure, Shipy the infamous hobbit was relaxing back
at the Blue Frog Tavern. Little did he know he was
about to embark on a grand adventure with his arch
nemesis and would be girlfriend, Shrsholn. Read post
2842 below for the setup of his adventure.
2839 - mistwalker_ Fri Aug 31, 2001 6:42pm
Well, here's my 2 cents, for what they're
worth.
Throst was on a boat. I was in a cave.
You
were very clear in your posts regarding a desire to
cease posting theology and other OOC material in your
thread. He did it what? 4 more times?
Killing his
character may have been a tad harsh, but you're the GM and
you made it clear you were trying to run a serious
game.
2841 - throst54 - Fri Aug 31, 2001 7:38pm
Well, here's my 2 cents, for what they're
worth.
Throst was on a boat. I was in a cave.
You were very
clear in your posts regarding a desire to cease posting
theology and other OOC material in your thread. He did it
what? 4 more times? Killing his character may have been
a tad harsh, but you're the GM and you made it
clear you were trying to run a serious game.
that was theology?? saying "oh we should pray for him"
ok that is just screwed up. but you know what?? i
may have deserved it may not have. but unfair things
happen. and everyone has to deal with them. Where do you
2 get off saying that T&T has to be serious. The
game is to have fun. those "threads" are not yours. i
didn't make those comments on what you called your
threads. I made them on different post. This is a
contraversial club. if you post a bible qoute your gonna get
something back. Let me point out that you were the first
one to bring up theology. So you need to just realize
that out of 100 ppl SOMEONE is going to give U a bunch
of post back. no one else was bothered by it. And
yes as of now i'll stop talking about it lest teh
subject is brought up again. This is a publicclub
therefore I can post whatever I want considering that it is
on subject. and yes I did. it was on the subject you
brought up. So if anyone is in the wrong it's you. Or
maybe it's not your fault. I'm just not used to GMing
of such a level.--Throst the Thourally
Pissed OFF
2842 - throst54 - Fri Aug 31, 2001 7:52pm
To further this aim, I invite
your comments /ON THIS THREAD/ regarding my action re:
Throst; as well as suggestions on when/how to bridge the
story lines.
ok first off I think that what you
did was rude an incalled for. which is why Throst's
clan the ZAR including thier close frineds the ESA
attack your church....
Editor's Note: Throst's clan, the ZAR,
including their close friends, the ESA, do indeed attack
the church, but fortunately Shipy is in the
neighborhood to help mount (ahem) a proper defense!
Read the misadventures of Shipy
the Hobbit here!
2843 - Shrsholn - Fri Aug 31, 2001 8:40pm
Split, since you will be responsible for rolling
the initial 3d6 for the eight prime abilities,
without the listed kindred multipliers, since I don't use
them, I don't see a possibility of you being
'jacked.'All the kindred have their multipliers turned into
flat modifiers with the system I use, so any one
character of that given kindred would only range as much as
the initial 3d6 rolls allowed.
(03-18 +/-
modifiers)Cool?
2847 - Shrsholn - Fri Aug 31, 2001 11:51pm
Again, apologies all around.-S
2848 - mistwalker_ - Sat Sep 1, 2001 0:09am
THREAD 2: Elise
"Hmmm.....next time questions first." Elise
quickly wipes her blade on the dead mans tunic, then rips
it off, snatches up the severed hand and wraps it up
in the cloth. "A hot spring, yes. Most likely.
We go in as deep as need be, but carefully. They are
one less, but they know we come." She walks by
him, stopping just after she passes and glances back
over her shoulder. "You knew what I was hunting. Did
you expect me to ask them to please surrender?" she
asks dispassionately. "Bring the torches, and mind
where you step."
2849 - mistwalker_ - Sat Sep 1, 2001 0:11am
THREAD 2: Elise
OOC: How many did I see running?
2850 - Shrsholn - Sat Sep 1, 2001 0:38am
THREAD 2: Elise
Elise puts her hand to the bridge of her nose,
and closes her eyes to think."was it four or
five?""I'm ready now. I apologize for my -- foolishness back
there...", Kellis offers, as he looks steely and
grim."I'll have to tell you about the time I fled from a
pack of wolves through the northeastern edge of the
Misty Wood...", Kellis trails off, his voice lowering
as he looks down the way the two of you came in...
2851 - mistwalker_ - Sat Sep 1, 2001 0:58am
THREAD 2: Elise
Elise glances back down the tunnel, mildly
concerned. If she doesn't see or hear anything unusual
behind her she'll continue on, wary of traps or ambushes
and trying to pick up her quarry's scent again.
2852 - Shrsholn - Sat Sep 1, 2001 0:58am
THREAD 2: Elise
One ear cocked to your left, the other to the
right, you hear noises from both sides.Kellis,
hunches down a bit, slowly moving the torch toward the
ground.Both of you with a start involuntarily jerk back, as a
half-dozen scaley cat-like faces peer malliciously at the
pair of you."My word..." is all that Kellis
manages before two of the creatures leap upon him, biting
and clawing like furies.The others pour
around him, "Graaaazrr!", the leader snarls, as it
brings a blue-stained stiletto to bear on you, hissing
sharply.
2853 - mistwalker_ - Sat Sep 1, 2001 1:17am
THREAD 2: Elise
"Very clever." Elise says, raising her weapons
and attacking the leader. "But while your lackeys
remove him, I have you all to myself."She attacks
him full force, trying to end this quickly so she can
help the bard. He's proved useful so far, after all.
2854 - Shrsholn - Sat Sep 1, 2001 1:30am
THREAD 2: Elise
The small beast seems to understand you, and
begins to look to and fro, just before your first swing
only narrowly misses."Shearrk!", the creature
growls again, looking as if it will ham-string Kellis,
too busy with now three of the monsters tearing at
him savagely.Your second blow kills another
which had the misfortune of being used as a shield by
the leader.From the direction of the spring,
you hear more panicked voices, and sounds of
thunderous magickal discharges from the cave.It
seems that the hapless thieves are routing from their
brief respite in the bubbling cave, under serious
duress.This doesn't deter the main of the scely cat like
monsters, except the cleverer leader, who takes a blow from
the flat of your blade, sending his stiletto
skittering across the rough and bloody ground.You
can hear the shouts of injured men directly behind
you, and the laughter of a voice dimly familiar to
your recent memory...
2855 - mistwalker_ - Sat Sep 1, 2001 1:40am
THREAD 2: Elise
.oO(This could be a problem.....) Elise
presses her advantage quickly, ignoring the leader now
and wading into the little bugs harrying the bard.
This fight needs to end soon, before someone steals
her quarry! As her blades flash, slicing into her
opponents, she searches her memory for the source of those
voices. Where has she heard them before?
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