The Adventures in the Dungeon of the Bear

The third of the Trollgod's Trollhalla Adventures

Scene 27: Retreat

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May 29, 2006


Vin Ahrr Vin

Middleclaw

Quoghmyre

Dekhurrrsio
CON: 84+/?
DEX: 75
A.P.: 240

a leopard leg club (6d6)
a 50 pound boulder (10d6)

R.I.P.
Turn 1 - Turn 5
CON: 72+/?
DEX: 26
SPD: 16
A.P.: 70

a busted leopard leg club (?d6)
1 dead rabbit

CON: 32/?? (was 55 earlier in game)
DEX: 72
WIZ: down by 1
A.P.: 110

crossbow
1 dead rabbit
a pack with all sorts of gear
flint and steel (in pack)
tinder (in pack)
very wet torch (in pack)
canteen (in pack)
dagger (in pack)
extra cloth (in pack)
coil of silk rope (in pack)
scimitar (4d6+4)
black berries (in pack)

Spells:
Knock Knock
Lock Tight
Oh There It Is

The giant leaped to his feet with a display of strength and agility no one would expect from a 50-foot tall giant, but Quogh was already in full retreat. He heard a chain whistle through the air behind him, but it missed. He crashed through the door in the wall and practically trampled Dekh as they all rushed upstairs.

The giant was too big to get through the door. They all escaped. Dekh was wishing he had learned some offensive spells. A couple of Take That You Fiend spells might have turned the tide in this encounter.

They climbed to the top and found themselves in the room at the end of the long corridor again.

"What now?" asked Vin. "I don’t think I want to go back down there right now. Lucky that giant was too big to crowd into this stairway."

"We have a lot of options here," said Dekh. "One thing I can tell you is that we need to stop being so trusting. Just because we can talk to the monsters in here doesn’t mean we should. This is enemy territory."

"Gotta admit that your Knock Knock spell is useful, Dekh. So is the Oh-There-It-Is and the Lock Tight," said Quogh. "What other magic do you have?"

Dekh grinned weakly. "I can cast That’s a Natty Beard," he told them. "Also Find Object, and Find Person. The trouble is that we haven’t really lost any objects or people, so it’s a bit hard to find them."

They rested for a while and discussed their options.


Vin Ahrr Vin

Middleclaw

Quoghmyre

Dekhurrrsio
CON: 84+/?
DEX: 75
A.P.: 240

a leopard leg club (6d6)
a 50 pound boulder (10d6)

R.I.P.
Turn 1 - Turn 5
CON: 72+/?
DEX: 26
SPD: 16
A.P.: 70

a busted leopard leg club (?d6)
1 dead rabbit

CON: 32/?? (was 55 earlier in game)
DEX: 72
WIZ: down by 1
A.P.: 110

crossbow
1 dead rabbit
a pack with all sorts of gear
flint and steel (in pack)
tinder (in pack)
very wet torch (in pack)
canteen (in pack)
dagger (in pack)
extra cloth (in pack)
coil of silk rope (in pack)
scimitar (4d6+4)
black berries (in pack)

Spells:
Knock Knock
Lock Tight
Oh There It Is
That’s a Natty Beard
Also Find Object
Find Person

Did they:

  1. Go back down the hall toward the dungeon entrance?
  2. Go through door 1 down a long hall to the moat room?
  3. Go through the visible door in the wall that they haven’t tried yet? (leads to room E).
  4. Go through secret panel number 2?
  5. Go through secret panel number 3?
  6. Go back down the long stairway and kick that giant’s butt?

May 29, 2006

Notice: to all members of Trollhalla. Starting with episode 28 of the DotB adventure, Gimor will be taking over the GM spot. You still need to vote on what happens next. Please send your votes to me, not Gimor, at least for today's episode. That may change.


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