The Adventures in the Dungeon of the Bear

The third of the Trollgod's Trollhalla Adventures

Scene 20: G'leth Har Shnookum!

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May 6, 2006


Vin Ahrr Vin

Middleclaw

Quoghmyre

Dekhurrrsio
CON: 84/?
DEX: 75
A.P.: 240

a leopard leg club (6d6)
a 50 pound boulder (10d6)

R.I.P.
Turn 1 - Turn 5
CON: 72/?
DEX: 26
SPD: 16
A.P.: 70

a leopard leg club (6d6)
1 dead rabbit

CON: 32/?? (was 55 earlier in game)
DEX: 72
WIZ: down by 1
A.P.: 110

crossbow
1 dead rabbit
a pack with all sorts of gear
flint and steel (in pack)
tinder (in pack)
very wet torch (in pack)
canteen (in pack)
dagger (in pack)
extra cloth (in pack)
coil of silk rope (in pack)
scimitar (4d6+4)
black berries (in pack)

Spells:
Knock Knock
Lock Tight
Oh There It Is

"Use the spell," said Vin. "Is it true that you turn purple every time you cast that enchantment?"

"Watch and see," answered Dekh. He put his sword away, raised both hands mystically above his head, and spun around in a circle waving his hands wildly up and down while shoulting "G’leth har shnookum!" (Oh There It Is in goblin).

Purple light spewed wildly from his fingertips and covered all corners of the room. When he stopped moving, the royal radiance slowly died away, except . . .

When the glow died away, four spots remained glowing—three on the walls and one in the floor in roughly this pattern:

3



                                                                       D
2                              4                                  1

"Look at that!" cried Vin. "You’re not purple, but what a show, and now we have 5 choices.

Quogh quickly moved around and dropped some torn off pieces of giant rabbit fur wherever there was a glow. Three spots on the walls were in corners, and the one on the floor was in the center up against the back wall.

"We have plenty of choices now," said Quogh. They tried the usual thing, listening carefully at each location, but all they heard anywhere was stone getting older.

"There doesn’t seem to be any way to open these doors," said Vin. "I can’t even see a crack where they are."

"Knock knock will probably open them," said Dekh, "and I can do that spell, too."


Vin Ahrr Vin

Middleclaw

Quoghmyre

Dekhurrrsio
CON: 84/?
DEX: 75
A.P.: 240

a leopard leg club (6d6)
a 50 pound boulder (10d6)

R.I.P.
Turn 1 - Turn 5
CON: 72/?
DEX: 26
SPD: 16
A.P.: 70

a leopard leg club (6d6)
1 dead rabbit

CON: 32/?? (was 55 earlier in game)
DEX: 72
WIZ: down by 1
A.P.: 110

crossbow
1 dead rabbit
a pack with all sorts of gear
flint and steel (in pack)
tinder (in pack)
very wet torch (in pack)
canteen (in pack)
dagger (in pack)
extra cloth (in pack)
coil of silk rope (in pack)
scimitar (4d6+4)
black berries (in pack)

Spells:
Knock Knock
Lock Tight
Oh There It Is

The choices now are:

  1. turn back
  2. try the door in the wall
  3. knock knock secret location 1
  4. knock knock secret location 2
  5. knock knock secret location 3
  6. knock knock secret location 4

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Previous: Scene Nineteen | Next: Scene Twenty-one