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Chapter 7: Thunderous Journey
4812 - Kyrinn S. Ozan - Wed Feb 5, 2003 4:42pm
When does hand of thieves take place? I can't seem to
recall.
A: Parallel 1466 AK, prior to Khazan's rousing.
-Shrsh
4814 - jawillroy - Wed Feb 5, 2003 4:52pm
THREAD 5: Thorne
Editor's Note: Thorne's character sheet was originally
published in this post. It has been archived on this site at Thorne's character sheet. Following is some
commentary on the new charater.
I've got Thorne's homeland as Khazan, but if it's helpful for him to be
from anywhere else in terms of storyline I can change all that at this
point. I can provide the following for Meester Archivist's assistance:
Thorne's character sheet as per my last discussion with Shrsh'. Any and
all questions entertained.
4823 - Shrsholn - Wed Feb 12, 2003 0:18am
THREAD 5: Thorne
[THORNE-Thread]
INTRO-
: Having found the _Sreln Klar_ diamond turned out to be one of the
worst capers of your life. Soon after nabbing it from a fence who
didn't realize it's value, you had great difficulty brokering it off
for anything approching its true value (which you have heard
estimated at GP 10,000.)
: Unwilling to sell it for dirt, travel to a richer, more stable port
was your only recourse. As the forces of Zweets and his allies
continue their deadlock struggle with the scattered and broken
Khazani Empire, more and more of the trade routes dry up and die.
Once bustling ports and trade cities and outposts now are either
abandoned, fortified and xenophobic, or falling under the sway of the
alien god.
: Within the last week, dreams which involve the diamond, its facets,
and travel using mirrors continue to build each night, and in the
last two days, have even begun to spill over into your waking
thoughts.
: Along side those waking dreams, you have been pondering your fate
in the pirate port of Braecht, along the desolate coast south of
Khol. An unnatural storm has been gathering for over three days, and
on this day, if daytime it is, your magickal senses identify a great
accumulation of planetary essence. The wizard's tower is the source
of this concentration, and with each rainbowed stroke of lightning
which falls upon the gathering spire, the boundaries of reality fade
more.
: Catching a ship to points east may not happen at all...
=The bar is about the only place to be in public, that is indoors.
It is patron'd by sea dogs, buccaneers, and outright cut throats. An
attractive, buxom, blone haired girl serves a thick, foamy ale and is
barely able to maneuver through the groping maze to bring your plain
order to your table. Perhaps twenty to twenty-five armed men, not
including the bartender, drink rowdily here...
=Thunder is crashing almost continuously, and other dabblers in the
arcane arts also show great dis-ease at the buildup of aetheric power.
"'ere ewe go mistah..." the girl, Jaqlinne, says in the peculiar
dialect spoken here. She smiles briefly, sweetly. You have seen
this look on a dozen human girls' faces; girls with no future
gambling that a non-human might offer them some hope, or at least
passage out of her doom.
=Jaqlinne then is roughly handled as she passes between a lot of
stumble-drunk pirates, at least six in number.
P: "Give uus the luuv, lass..."
J: "Sir...noo, I beg ahv yah..."
=The bartender, her father from what you've gleaned, looks up, then
with a sorrowful face, walks out of the room, and into the storage
area.
=Jaqlinne's pleas grow louder and more desperate...
-Shrsh'
4826 - jawillroy - Wed Feb 12, 2003 8:22am
THREAD 5: Thorne
=Jaqlinne's pleas grow louder and more desperate...
OOC: OK, I'll bite!
IC:
The unfolding scene has been watched, up to this
point, by a charcoal-clad and hooded blade sitting
alone(as alone as one can in such close quarters)
across the bar. At this point, he "hastens slowly"
through the crowd, silently until he is all but atop
the Pirate closest to the hapless serving wench.
(Palming his dagger under his cloak with his left
hand, so as to be unnoticed by the brutes.) He brushes
back the hood enough to show his thin, elvish face and
a shock of fair hair. In a smooth, dryly jesting
voice clear enough to be heard:
"Boys, this lass' got sauce, but not so much as you
can share it with all here. Best unhand her and leave
her to her work, or all here must get their own drinks
without her! If you're lonesome, you must needs drown
your sorrows properly, so I'll stand you seamen a
round... and you may even get it, too, IF you'll leave
the lass about her business."
OOC: IF the pirate doesn't settle and unhand her,
he'll find a handful of his hair in my hand, cranking
his head back for the dagger at his throat.
4833 - Shrsholn - Tue Feb 18, 2003 9:53pm
THREAD 5: Thorne
= With a fistful of the pirate's greasy, matted hair in Thorne's
fist, the place grows eerily quiet.
In the same instant that daggers or cleavers are readied, a pulse of
magickal energy rips through the area. Lesser magickers are
immediately overcome and pass out, sparks dancing above the crowns of
their heads.
This is enough to allow Thorne one Round of action before others can
react.
4834 - jawillroy - Wed Feb 19, 2003 10:01am
THREAD 5: Thorne
Can it be that there is some manner of magical bouncer at work? Thorne's head
spins as he scans the room (O GM, What Danger doth he Sense with his Sense
Danger?) He guesses that this is the case, releasing the pirate (preferably
bouncing his nose off the table as he does so) and palming the dagger back
into its sheath on the offchance that he's right. He springs to the side, in
such a way that his erstwhile foes are all visible, and makes ready to react.
To any listener whom it may concern, he calls: "I'll have no trouble on my
account, but I'll not watch and see a lass molested with none to aid her. If
you are so keen to avoid mayhem that you magick the place, tune it more
sharply to aid your employees in their need!"
IF the pirates continue to press an attack (unwisely, under these
circumstances I should think) Thorne'll respond magically, probably with
blasting power.
4838 - Shrsholn - Mon Feb 24, 2003 5:18pm
THREAD 5: Thorne
O GM, What Danger doth he Sense with his Sense Danger?)
"I'll have no trouble on my account, but I'll not watch and see a
lass molested with none to aid her. If you are so keen to avoid
mayhem that you magick the place, tune it more sharply to aid your
employees in their need!"
IF the pirates continue to press an attack (unwisely, under these
circumstances I should think) Thorne'll respond magically, probably
with blasting power.
[Please give me an open-ended LK SR with your Danger Sense Rank added
to your LK for this purpose. By open-ended, I mean roll as per a
normal SR, but just report the grand total of (LK, SR, and Danger
Sense)]
Your self-preservation insinct screams for you to blast the pirates
as the lot of them draw cutlasses and maces.
4839 - jawillroy - Mon Feb 24, 2003 6:41pm
THREAD 5: Thorne
grand total of (LK, SR, and Danger Sense)]
Eesh. 27 total, O boss o'da world.
Your self-preservation insinct screams for you to
blast the pirates
as the lot of them draw cutlasses and maces.
Since Thorne seems to be wrong about his guess re:
magical bouncer system, he goes ahead and lets the lot
of'em have it with the blasting power, and does his
best to get clear of the crowd so he doesn't have to
fight everyone at once.
If he's stuck with it, he's stuck, and he'll follow up
the BP with sword and dagger, trying to pick off foes
one at a time as much as possible.
4848 - Kyrinn S. Ozan - Mon Mar 10, 2003 7:21pm
THREAD 5: Thorne
Eesh. 27 total, O boss o'da world.
Since Thorne seems to be wrong about his guess re:
magical bouncer system, he goes ahead and lets the lot
of'em have it with the blasting power, and does his
best to get clear of the crowd so he doesn't have to
fight everyone at once.
= There are now only three angry, smoldering pirates ready to do bad
things to you.
If he's stuck with it, he's stuck, and he'll follow up
the BP with sword and dagger, trying to pick off foes
one at a time as much as possible.
=MR 32 Group combat v. Thorne
4849 - jawillroy - Tue Mar 11, 2003 9:53am
THREAD 5: Thorne
is that MR 32 total? If so:
"Your arses are afire, gentlemen! Save them if you will! Or you will not live
to see sun or moon again!"
If'n they don't take this magnificent opportunity to run like hell, Thorne
just gets all Errol-Flynny on them, sword and dagger.
Mr 32 /2 =16 adds,
so 4d +16 vs Thorne's 5+20 (although I forget what my blades-6 does for me
here)
My rolls: pirates 34, Thorne 46
So I pink each of the three for 4 hits, encouraging them to abandon their
foolish argument and leave posthaste. "Avaunt!" Slash. "Begone!" Poke.
"Scat!"
4883 - Shrsholn - Fri Apr 4, 2003 0:24am
THREAD 5: Thorne
My rolls: pirates 34, Thorne 46
So I pink each of the three for 4 hits, encouraging them to abandon
their foolish argument and leave posthaste. "Avaunt!"
Slash. "Begone!" Poke. "Scat!"
= They are less than interested in dying tonight than in fleeing to
imagined safety in nearby hideouts.
= You'll not soon be forgotten in these parts.
---
The tavern is essentially empty of combatants, and everyone else
looks to be content to remain here, silently waiting to stay-out the
storm.
The Tower still seems to be the only place the magickal-draining
effect could be coming from, though in this terrible a dry lighting
storm, it is an unpalatable choice to investigate at such a late hour.
There are enough provisions here for Thorne to replenish his supplies
handily, as well as attempt to glean information from the few patron
who remain.
4964 - thekid2247 - Wed May 28, 2003 11:54am
THREAD 5: Thorne, Rogan
Is it too late to join this game? I would love to join in, but need
to know if it is still available .
4967 - tarandracon - Wed May 28, 2003 2:33pm
THREAD 5: Thorne, Rogan
Despite the recent lack of postings for this game, it is still active.
My character, Taran, should be introduced into this game (once and for all)
this week.
There are two other PCs in the game in different locations. Other
than that, all I can say is that the GM of the game, Shrsholn, plans
to keep the game going despite the lull. Until she says otherwise, I
assume that more players are welcome!
By the way, welcome to you and the other recent subscribers to the
Blue Frog Tavern!
TD
4970 - thekid2247 - Wed May 28, 2003 5:13pm
THREAD 5: Thorne, Rogan
I will post a character then and let her decide.
Editor's Note: Rogan's character sheet was originally
published in this post. It has been archived on this site at Rogan's character sheet.
4984 - Shrsholn - Sun Jun 1, 2003 8:39pm
THREAD 5: Thorne, Rogan
Hi, thekid,
I'll try and get you fit in as soon as I can.
Thanks for your interest.
4985 - Shrsholn - Sun Jun 1, 2003 8:42pm
THREAD 5: Thorne, Rogan
I will post a character then and let her decide.
= She has decided. I just need to get the ball rolling again.
-Shrsh'
5020 - Shrsholn - Sat Jun 7, 2003 9:46am
THREAD 6: Thorne, Rogan
Rogan needs to be leveled-up using my funky method.
Distribute a total of 06 points as desired among your Prime Abilities
(yes, even SPD and MYS).
This will bring Rogan up to 7th level in my game (one Ability Point
is gained at each Level, rather than the book method).
There are also skill choices to make.
Rogan's INT (IQ) score is the number of Skill Points available to the
character.
email: skills@darkcosmos.org for a copy of the skills list, or
better yet, just write your own choices.
Skill Ranks usually add to a pertinent Ability score on a Saving Roll.
So, if Rogan had Combat Archery at Rank 03, all Bow-attack SRs would
be at 17, rather than DEX 14.
Unarmed and Melee Weapon Skill Ranks add directly into the HPT the
character generates in dice + adds combat.
Once Rogan is Skilled, we'll get him/her/it in the game.
-Shrsh'
5043 - Shrsholn - Wed Jun 11, 2003 10:13pm
THREAD 5: Thorne, Rogan
Okay, to entrench you in the new Chiliad Arch plot:
Rogan, your employer of late has been the Khazan Internal
Intelligence Legion (KIIL), headed by Khara Khang. You were sent out
to assist another KIIL agent, Dijani K., in the pursuit of capturing
or killing a rogue agent, Willim Dritauge, and his accomplice,
Spurlious Trask.
Your travels brought you first to Khol, a decrepit, backwater canal
city on the south-eastern cost, where you caught the trail of an
adventuring party also after your quarry.
Then the trail stopped cold.
After much consternation and footwork, Rogan, you have found your
way to the rocky coast, where Trask's patron, the disbarred Wizard
Bjolfe, dwells in a tower (natch').
Braecht is the only named town in proximity to the tower, though he
holds over forty serfs, and is rumoured to traffick with monster-
types.
A daring elven fellow has recently flamed a crowd of hostile pirates
in the same tavern you were resting in.
You too felt a great magickal surge which depleted all but 1d6+3 of
your MYS points.
This other fellow took charge, and set out after the wizard.
Accompanied by the serving girl, Kerah, you believe you heard her
name.
The pirates are licking their wounds, debating going after the two
and doing things most dire, but then all think it best to leave them
to the evil wizard.
The magickally-foul weather has suddenly calmed.
The air outside is heavy with moisture, but the air is perfectly
still although black clouds hang over the area...
5045 - thekid2247 - Thu Jun 12, 2003 11:07am
THREAD 5: Thorne, Rogan
Rogan will attempt to catch up to the wizard and Kerah.
5070 - Shrsholn - Wed Jun 18, 2003 7:28pm
THREAD 5: Thorne, Rogan
[[Sorry about the extra delay. I've yet to hear from the player
whose character you are following. Barring his response, I'll simply
play this version of 'Thorne' -- frowned upon, no doubt by BFTeers
all over the world -- as an NPC.]]
Kerah, or whatever she is named, looks Rogan over carefully then
turns to the adventurer, "He looks official. Maybe we can gain the
wizard's audience with his, um, _kreden-shuls_?"
A shadow projected from within the tower on to the curved wall
distracts each of you. It appears horned, and walks in a sort of
lumbering prance...oh, and it has a swooshy tail.
5072 - thekid2247 - Thu Jun 19, 2003 0:48am
THREAD 5: Thorne, Rogan
Rogan grabs hold to his staff and utters Hidey Hole !
He then watches the beast as the shadow moves .
OCC : Is the girl armed ?
5073 - thekid2247 - Thu Jun 19, 2003 1:07am
THREAD 5: Thorne, Rogan
I cast a spell I didn't have ! Let me try this again !
Rogan grabs his staff and prepares himself to cast a spell if need be.
He stays as concealed as possible while attemting to get a view of
the creature !
OCC: is the girl armed ?
5075 - Shrsholn - Thu Jun 19, 2003 9:46pm
THREAD 5: Thorne, Rogan
[[It appears that she may have a kitchen knife with her, but not
drawn.]]
The shadow's source turns out to be a cat-like, scaly gremlin.
The creature sniffs at the air, lingers uncomfortably long while
almost staring right at the three of you, then about 30 seconds
before the duration expires, turns away and walks back on its patrol.
5076 - Shrsholn - Thu Jun 19, 2003 9:50pm
THREAD 5: Thorne, Rogan
Rogan grabs hold to his staff and utters Hidey Hole !
He then watches the beast as the shadow moves .
[[** Okay. So you aren't invisible, but just hiding.
L1 LK SR is required. If failed, the gremlin spots one of you three.
**]]
5077 - thekid2247 - Thu Jun 19, 2003 11:40pm
THREAD 5: Thorne, Rogan
Luck : 14 + 2d6 (4+5)= 23
Rogan
5090 - Shrsholn - Tue Jun 24, 2003 5:05pm
THREAD 5: Thorne, Rogan
Luck : 14 + 2d6 (4+5)= 23
[[Very well.]]
The Gremlin snifs once more, then makes its way back inside the tower.
[[Are you going for the L2 DEX SR to disarm the trap that Thorne
found on the portcullis, or call out after a while to 'Meet The
Wizard'?]]
-Shrsh'
5092 - thekid2247 - Tue Jun 24, 2003 6:16pm
THREAD 5: Thorne, Rogan
Rogan calls out "Meet the wizard"!
5100 - thekid2247 - Thu Jun 26, 2003 11:37pm
THREAD 5: Thorne, Rogan
Rogan will check for any gremlins or monsters lurking close by !Then
he will whisper, "Hello, my name is Rogan and I have been sent to
help." Rogan will then listen for any voices in response.
Editor's note: This was the last in-character post
for Thorne and Rogan. Sadly, their adventures on Shrsholn's
Trollworld have come to an end, perhaps to be picked up one day by
another GM. To read some out of character postings for their thread
including some new characters that tried to join the game too late
(in retrospect), read below.
5111 - DH88 - Wed Jul 2, 2003 0:27am
Editor's Note: A new character is cooked up, by name of Amos.
Amos's character sheet was originally
published in this post. It has been archived on this site at Amos's character sheet Unfortunately, Amos
never got into the action before the game ended.
5122 - Shrsholn - Sat Jul 5, 2003 11:07pm
<= Hi, Amos gets to add 08 points as you desire, this is in place of
the official level-up procedure.
<= Roll 3d6, DARO or TARO as rolled, then multiply by 40. This is
your cash on hand. Buy additional gera, etc. so that I may advance
you in the plot line.
<= Best to you,
-That Wench <warm smile & a wink>
5132 - DH88 - Mon Jul 7, 2003 8:20am
After distributing the 8 points, and rolling 3D6,
Amos ended up with some improved stats and 53 gold.
He spent 25gp on 25ft of silk rope, 5gp on a pair of calf high boots,
and 15gp on a pick axe. He is left with 8gp.
5139 - Shrsholn - Wed Jul 9, 2003 6:46pm
* Amos is actually Level 09 character by my method of leveling up. *
Now, to get you to the adventure with a modicum of believability...
[[Ponder-ponder]]
-Shrsh'
5155 - ericeick - Mon Jul 14, 2003 1:24am
Editor's Note: Part of this post was in reply to posts in
the Thorne/Rogan/Amos thread, and that part is placed here. Part of this
thread was in reply to posts in the Dijani/Taran thread, and that part is
placed there.
Game As A Non Player I Cannot Use Title Of In A Post -
Comments
Shrsh: Sorry about the extra delay. I've yet to hear from the
player whose character you are following. Barring his response, I'll
simply play this version of 'Thorne' -- frowned upon, no doubt by
BFTeers all over the world -- as an NPC.
I heard the gasp all the way in Japan.
-That Wench <warm smile & a wink>
The boxed set now out on DVD!
<= Hat'stay a igbay IXNAY onay hetay ostpay, koay? <Pig-latin>
I believe that's actually `mock pig-latin'.
True pig-latin would read as follows:
`At'sthay a-ay igbay IXNAY onay ethay ostpay, okayay?'
A common error.
Correction- it seems `That Wench' was not released on DVD, it was
`That Girl', an entertaining Marlo Thomas TV comedy circa `66-`71.
My apologies if anyone went running off to nasty buildings with
boarded up windows and sticky floors looking for them.
5164 - DH88 - Thu Jul 17, 2003 0:41am
Here are the revisions, And i do hope I got it right this time(^_^)
Editor's Note: Amos's character sheet revisions noted on his
character sheet and not preserved in this
post.
I rolled 3D6 and got 13, multiplied by 40 giving Amos a total of 520gp.
I bought him a Hand-And-A-Half Sword, a Tower Shield, some Scale Armor, a
Single Bladed Broadaxe, a Pick Axe, Warm dry clothing and pack, and some Knee
High boots. After all this, Amos is left with 120gp.
5373 - raxivar - Wed Oct 29, 2003 4:07am
Editor's Note: Yet another new character, Logan Tronos
the Halfling, put forth his character sheet with this post. Unfortunately,
as with Rogan, the game ended before he could be put into the game.
Original submitted stats follow.
Logan Tronos Halfling (translated from AD&D, 3/87)
1st L Warrior
Stat........original roll....mod to Halfling....mod by wish
Str.........17...............9..................85
IQ..........14..............14..................7
Lk..........10..............10..................10
Dex.........16..............24..................16
Chr.........8................8..................40
Con.........12..............24..................60
Adds........+9.............+12..................+77
M Adds......+13............+24..................+81
Height......10............2'9"..................2'9"
Weight......13............100#..................100#
Armor Stops = 20
Helm Stops = (20) ((when pulled up))
Shield Stops = 0
Wpn.......................dice +s...personal adds....range
punch.....................1D6-3.....+77..............melee
short slashing manople....2D6-3.....+77..............melee
pebbles...................1D6-4.....+81..............770'
coins.....................1D6-8.....+81..............810'straight
...............................................or 4000' skipping
History
......At the beginning of Logan's story, Logan was a fine Tweenage
Halfling Rogue (thief), out to begin his adventuring career. He and
eleven other low level Rogues were hired for a relative pittance by a
10th level Warrior. This guy had found a dungeon of mainly traps and
been the single survivor of his party. So we were along on his second
attempt as trap-finder/ fodder. So we troop along, and all would have
been fine and good if he would have let some of us have some of the
treasure, but oh no! Every time the corridor traps were thru and the
door was opened, in he would rush, start gathering, and attack us if
we tried to find anything for ourselves. Finally, at one point, Logan
had had enough. Detecting an unactivated trap in the chest he was
about to open, he let the warrior thrust him out of the way and open
it, and the warrior then took 3 poisoned bolts in the stomach. As
that worthy began to convulse and over the course of a couple of
rounds find and take the right potion, Logan found a magical belt
which he put on. It made his strength as the strength of a Giant
(Storm Giant actually). The warrior objected that it shouldn't work
for a Rogue, that it was a magic item that only worked for Warriors
(another flaw of AD&D). Logan renounced Roguery and became a Warrior,
and the belt began working on him.
.....From that moment there was no looking back, except that in the
course of his various adventures Logan managed to travel to different
worlds, and each interpreted the magic of his belt slightly
differently. In one he had the muscular strength of a (Storm) Giant,
but not the skeletal strength of a Giant in such a way that when he
used one of his favorite moves (party thief hears monster-breathing
immediately on the other side of the door, monster obviously waiting
for party to cautiously open door so it can attack, Logan punches the
door, breaking it open and causing some shrapnel damage to waiting
monster), the stout wooden door opened but it was his arm-bones that
shattered. The party was ready to leave the dungeon anyway, and as
the treasure was being divided, Logan took one wish from a ring of 3
wishes as his portion. Then he wished: "Without this wish directly
causing harm to anyone, anywhere, I wish that in everything save
size, weight, and appearance, from now on I am a (Storm) Giant."
......Needless to say, adventures continued and got more
interesting... Logan can hold his breath an amazingly long time
(actually, he can breathe water, but he hasn't really noticed, and if
this part doesn't translate into your T&T world (as it has not in a
couple of others) I will understand) and he almost always makes his
saves versus Lightning (immune to damage from electricity, ditto).
Logan's Possessions
Sky Blue Silk-Steel Bodystocking (Magical silk, stops as if steel
(10) on the outside, self-repairs under natural sunlight (1 inch of
cut per hour) );
knapsack (worn over Bodystocking);
Box of everfull Lembas (5 per day) in beltpouch 1 (worn under
Bodystocking);
165 Gold, 28 Silver in beltpouch 1 ";
2 Gold, 12 Silver, 35 Copper, 16 Brass Farthings in neckpouch;
an 8x Bota of water (1 quart on outside holds 2 gallons inside);
an 8x mini-Bota of Continual Lighted (or equivalent) oil (1 cup
outside holds 2 quarts inside);
an 8x mini-Bota of Continual Dark-ed (or equivalent) oil ";
2 pitons (in knapsack);
3 hollow latex balls (like medieval tennis balls);
leather belt (worn outside Bodystocking);
beltpouch 2 " (contains 50 1/2 inch diameter steel balls and a
powerful magical magnet (usually used for collecting them after
combat);
2 spring-loaded, lockback slashing manople-blades (1 on each forearm,
worn outside the Bodystocking)
Recent History and entrance to your world
...Logan and several others had been taken as 'long lasting snacks'
by some vampiric demons (or demonic vampires), when a previous enemy
Wizard (enemy of the demons') attacked. An interdimensional vortex
appeared, sucked everyone up, seperated them from each other, drained
levels from some, added them to others, and spewed them out
seperately on different worlds. The chests of treasure he'd been
carrying for first the party and then the demons were gone, but
Logan's personal items were all attached to him (a lesson he has
learned from long ago).
5379 - raxivar - Sun Nov 2, 2003 8:01pm
Did I do this wrong, or do I just jump into the current HoT threads
as if he is okay?
5380 - jaxdracon - Mon Nov 3, 2003 8:05am
Did I do this wrong, or do I just jump into the current HoT threads
as if he is okay?
Welcome Merle (raxivar's real name), welcome Rob
(DH88's real name)!
About your new character, Merle, you should probably get some
feedback from the GM of HoT; she may have some modifications for your
character to fit her house rules.
-Jax
5381 - raxivar - Tue Nov 4, 2003 2:10am
Thanx.
I sent it to her first, no response.
Is there some code or something?
5382 - jaxdracon - Tue Nov 4, 2003 7:57am
Not that I know of, Merle. We haven't seen much of Shrsh in these
parts lately (though she does drop in from time to time to keep the
game going); maybe one of the other players knows the scoop.
-Jax
5383 - raxivar - Thu Nov 6, 2003 5:09am
thank you much!
(I meant it seriously! What? Arrows? Spider venaaahhhhhmmm?)
lol
5395 - tarandracon - Wed Nov 12, 2003 9:14pm
I just got an e-mail from the "Hands of Thieves" game master.
Shrsholn currently is out of town and hasn't forgotten about us. She
also wanted me to let you know that she's not ignoring you (the new
player to HoT) and that when she gets back things will get moving
again. I have a couple of outstanding questions for her before I post
for Taran, by the way, in case you're wondering why I haven't posted
for everyone's favorite other orc brother. ;)
-Ben / tarandracon
Editor's note: Thus ended the Thorne/Rogan/Amos/Logan thread.
If this adventure is ever continued, I will be sure to post a link
to its online archive!
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